Research Paper
The intersections of Topological design processes and
Reactive Architecture are many and have many intricacies which allow them to be
combined with unique and fascinating results. This paper will concern itself
with the specifics of some of these intersections and the potential
interpretations of the results, which will be discussed in a more technical
light in the accompanying modelling proposal. My two major sources will be a
paper by Reza Esmaeeli entitled “Topology – From Mathematics to Architecture”,
and a report on Responsive Model Design by a group from RMIT, Melbourne.
Esmaeeli considers
topology as such: “Topological
architecture is one which the ‘potential to shift’ from one level to another
level, through the time. Architecture can be topological in its skin, space,
form, structure, etc, or all of them. An architectural project can be
topological both
‘in the process’ of its design, or ‘in the product’ of it “ (Topology: From Mathematics to Architecture, 2007).
This provides the first, and most important link between topology and reactive
architecture, namely, that topology at its most basic level, is at least
dynamic, if not reactive. Topology describes the mathematics of shifting
between two forms which maintain homeomorphic equivalency, or in simpler terms,
how one form can change into another without tearing or requiring adhesives. On
the surface of it, this is quite challenge for architecture to emulate,
especially given the commonly cited coffee mug to donut example, which presents
not only architectural but also physical impossibilities. But as it is examined
with the current capabilities of reactive architecture in mind, mainly the
mechatronic limitations and level of potential parametric design, it becomes
clear that there are many possible architectural applications of the underlying
concepts of topology.
One such application is
to create a single topological surface which employs pistons to simulate
topological morphing when given some parametric stimuli. An example of this,
which is referenced in both papers, is the Aegis Hypo-Surface. This
installation, designed by Decoi, is not literally topological, but it provides
a clear insight into the realm between reactive architecture and topological
concepts. It is, however, more of an artistic installation than a complete
architectural form. The main barrier that stops such ideas being implemented on
a larger scale is cost. While conceptually, a large scale reactive topology is
not too difficult to create, the cost of engineering such a vast number of
actuators which, due to the size of a building, must be exceedingly powerful,
as well as either keeping said actuators out of sight or making them a feature
of the building, is beyond what most investors are willing to pay, especially
since a static version of the building can be built at a greatly reduced cost,
while giving a similar effect, as Flora Salim says “The introduction of parametric modelling to the design process offers interesting
possibilities in simulating the aggregate behaviour of responsive elements, but
also poses challenges in negotiating the differences between the reality of the
digital world and the reality of the physical world” (Designing Responsive
Architecture, 2011).
A major consideration
when creating any kind of reactive architecture is what to react to. The two
main areas of triggers are environmental and human. Environmental triggers are
currently the most common, they include such variables as temperature, light,
time, etc. They are common due to the relative simplicity of obtaining their
values, i.e. thermometers, clocks. The reactions they cause within the
architecture are also relatively simple to enact, such as opening windows, closing
blinds, switching lights on and off. Human causes are more difficult to analyse
and require more complex effects. Monitoring human locations is difficult, and
anything more than a slight change to the architectural composition requires
large amounts of engineering, as discussed above. These kinds of reactivity are
the most suited for topological architecture, however, as topology deals
entirely with movements of surfaces on a form, and while environmental
reactions are possible, there are few natural stimuli, except for wind and
possibly earthquakes, that can be represented by physical deformation. Movement
of people is the easiest to create conceptual reactions for, but alternative prompts can provide more abstract
representations of circumstances, such as the number of people in a space,
noise level inside a room, or more obscure variables like the average shoe-size
or amount of money in peoples wallets. These can be used to represent less
obvious features of a group of people in an immediately accessible form,
without simply creating a visual representation using a screen of projector,
which detracts from the tangibility of the data.
There is an overlap in
the psychological effects of topological surfaces and reactive architecture.
Topology creates a sense of wonder and engages the viewer through the desire to
understand the geometry of the form, which is often complex and unusual.
Reactive architecture, at the current stage of development at least, also
causes amazement within its viewers, as they frequently do not expect to be
confronted with anything more than a static form. Reactive architecture also
engages users to a much higher degree than other architecture due to the
potential for experimentation on their part, an area usually limited to
architects. This experimentation is also a fundamental part of the general
experience of topology, which is rarely translated into architecture, but
thanks to the current drive for research in areas such as high-strength
flexible materials and large scale mechatronics, it could soon be a much more
common appearance.
There is a great amount
of potential for reactive topology in architecture, though it is limited by
engineering costs. The most important part of topology is its dynamism, as
Giuseppa Di Christina says “What most
interests architects who theorize about the logic of curvilinearity and pliancy
is the meaning of ‘event’, ‘evolution’ and ‘process’, that is, of the dynamism
that is innate in the fluid and flexible configurations of what is now called
topological architecture. Architectural topology means the dynamic variation of
form facilitated by computer-based technologies, computer-assisted design and
animation software.” (The
Topological Tendency in Architecture, 2001). Topology and Reactive
architecture are intimately linked and present an incredible array of architectural
possibilities that move beyond the enforced staticism of the past.
Introduction:
This proposal documents the attempted combination of
topological modelling processes and reactive architecture. While this
combination presents architectural, mechanical, and metaphysical problems, only
those specifically related to the design of the initial system will be
addressed in this paper.
Problem Statement:
The primary architectural problem that
this paper is attempting to address is that of understanding the forms
generated through the combination of reactive architecture and topology, and in
doing so, how the form can interact with the site more meaningfully than static
or linear architecture.
Purpose:
The purpose of this study is to examine the methods by which
a reactive topology can be created using parametric modelling tools, with the
intention of creating a space which acknowledges it users more directly than
traditional architecture.
Research Question:
Can a dynamically responsive topological space be used in
such a way as to create a system which allows its users to engage with it on a
personal level, in a non-linear fashion through the redistribution of building
elements, as defined by a topologically-informed parametric program that reacts
to said users position?
Procedure:
There are essentially three important
elements of the research question that must be addressed by the procedure.
1. Whether it is possible to create a topologically-informed parametric program.
·
This is the most fundamental part of the
procedure, as the program initialises the structure that the remaining
questions are based around.
Multiple variations on the central theme of topology will be created, mostly involving a vertical translation of points on a surface in accordance with their position relative to some central point. This surfaces basic geometry will provide a base point for the responsive repositioning.
2. Whether that program can be used to reposition elements of the building in response to the occupants position.Multiple variations on the central theme of topology will be created, mostly involving a vertical translation of points on a surface in accordance with their position relative to some central point. This surfaces basic geometry will provide a base point for the responsive repositioning.
·
The responsiveness of the program will be
approached from two angles, the first being responding to a single position,
i.e. that of the user, and creating a space specific to that user through the
movement of the geometrical base points that have been created in accordance
with that position. The algorithm defining this movement can vary greatly, and
will produce movement vectors that represent an intricate reaction to the users
position.
·
The second angle is that of the path of a user,
as defined by a curve. The algorithms used will be quite similar, but focus on
analysing the movement of the user and the way circulation can be represented
dynamically.
·
This aspect is difficult to predict due to the
potential variance depending on the outcome of the previous two questions. A
large amount of experimentation, combined with rendering and possibly physical
modelling, will, however, most definitely be required in order to fully
understand the way the user can understand the form created by the above two
procedures.
Significance:
The results of the outlined procedure will
create a single cross-section of the possible solutions to the initial problem.
The parametricity of the program will allow for continued exploration in the
area of reactive topology, so the question, who’s meaning shifts through the
movement of time and space, can continue to be answered.
Bibliography:
Main Paper 1: Designing Responsive Architecture. Daniel Davis, Flora Salim, Jane Burry. In C. M. Herr, N. Gu, S. Roudavski, M. A. Schnabel, Circuit Bending, Breaking and Mending: Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia, 155–164. ©2011, Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
Main Paper 2: On Topology (Originally: Topology - from Mathematics to Architecture) Essay. (2007) Reza Esmaeeli, A. A. School of Architecture.
Reactive:
- Shape Control In Responsive Architectural Structures– Current Reasons& Challenges, Tristan d’Estrée Sterk (2006) from the 4th World Conference on Structural Control and Monitoring.
- Research on Hybrid Tectonic Methodologies for Responsive Architecture. Chiu, Hao-Hsiu (2009) From Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 493-502.
- Degrees of Interaction: Towards a Classification, Achten, Henri (2011). RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.565-572.
- Interaction and Social Issues in Human-Centered Reactive Environment, Jeng, T.S., Lee, C.H., Chen, C. and Ma, Y.P. (2002) CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 285-292.
- Responsive Shading | Intelligent Façade Systems, Beaman, Michael Leighton; Bader, Stefan (2010). ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 263-270.
- A Breathing Building Skin, Crawford, Scott (2010). ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 211-217.
- Soft Façade: Steps into the Definition of a Responsive ETFE Façade for High-rise Buildings, Cardoso, Daniel; Michaud, Dennis; Sass, Lawrence (2007). Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 567-573.
- Irregular Vertex Editing and Pattern Design on Mesh, Kobayashi, Yoshihiro (2011) From ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 278-283.
- Topological Design of Sculptured Surfaces. Ferguson, H., Rockwood, A. and Cox, J. (1992) From Computer Graphics, no. 26, pp.149-156.
- An Interactive Shape Modeling System for Robust Design of Functional 3D Shapes, Akleman, E., Chen, J. and Sirinivasan, V. (2001). Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 248-257.
- Integrated Design with Form and Topology Optimizing, Lentz, Uffe (1999). Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 116-121.
- Topological Method of Construction of Point Surfaces as Physical Models, Kozlo, Dmitri (2008). Proceedings of the 8th European Architectural Endoscopy Association Conference.
- Free-Form Shape Design Using Triangulated Surfaces, Welch, W. and Witkin, A. (1994). Computer Graphics, no. 28, pp. 247-256.
- Diagrams, Modeling and Rapid Prototyping: Interface Between Design of Form Process and Topology, Sperling, David (2003). Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 329-332.
- Augmented Membranes: Design explorations into responsive materials. Nancy Diniz (2007).
- Developing an Interactive Architectural Meta-System for Contemporary Corporate Environments: An investigation into aspects of creating responsive spatial systems for corporate offices incorporating rule based computation techniques, Biloria, N. (2007). Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 199-212.