Wednesday, March 7, 2012

Week 1 Tasks

This particular pattern combines a relatively basic fractal pattern and a seemingly random erosion-based pattern which appears to be in a quasi-parasitic relationship with the base geometry. I like the way it combines the sharp, solid prismic forms with the almost organic, pitted look of the eroded areas, it reminds me of overgrown/abandoned city scenes where previously totalitarian architecture has been transformed into something with a basis in nature and a more direct connection to the elements.
One of the things I enjoy in this image is the concept of weight as implied by something we consider to be weightless, i.e. the water droplets. They give the web a more complex curve, reminiscent of the weighting effect you see in NURBS curves. They also add an extra level of textural detail which appears to distort the original geometry.
Flocking is a relatively simple algorithm, but, in a similar way to a fractal, it can be used to create incredibly complex geometry. The idea that it is comprised of simple shapes, arranged via their relationship to their immediate neighbors, which results in such an intricately arranged total, summarizes for me the idea behind Grasshopper; taking a simple set of rules and creating highly detailed geometric forms.

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